Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 12 of 92 · Next page · Last page

My first two HUD ideas:

Playtime Indicator:

When alerted by Two-Headed Playtime a head indicator of her will appear knowing where the sound came from

Her hearing a sound:

Her knowing where the sound came from:

Principal Indicator:

When alerted by 3-Headed Baldi a head indicator of him will appear knowing where the sound came from

Him hearing a sound:

Him knowing where the sound came from:


Okay, this seems good. However, I believe the mouths for the playtime indicator are not the same quality as the actual playtime face, so I will use a different one instead.

Ok! Thanks for the feedback!

Item Suggestion/Idea:

Potion of Speed

It's pretty self explanatory, if used it will increase the players speed from 1 to 3

Design:


Sorry, item rule 2 disallows items that changes the player's speed.

Oh, I forgot about that, thanks for the feedback anyways

I want to suggest that item swapping be added, it's annoying to grab one item and the other one selected in my inventory just disappears

(+2)

More Baldi's Basics 1 1/2 Trivia!:

1. Ruby Gloom's pose in the thumbnail of The "Just Beginning" School was referencing this thumbnail from this episode:

2. The alternate name for Another Baldi called BradPitt can can be found in the game files

3. In The "Just Beginning" School the school and main characters were birthday bash themed for whatever reason?

4. The "Oh No." Sound that plays in Tallulah minigame also plays at the win screen in The "Just Beginning" School

5. In older versions when entering 31718 in the YCTP, besides actiavting Po, a man can be heard saying: I'M SICK OF THIS SH*T YOU THINK I DON'T HAVE SH*T TO DO?! WE'RE GONNA GO HOME AND GUES WHAT YOU'RE SUCKING? MY B*LLS! and a snippet of TEST!SUBJECT371's music will play

6. Math Child Brother screaming sound effect is taken from a meme were a Russian kid was raging at Minecraft

Hello again! Can it be added that The Test, when observed by the player, freezes the characters?

Due to the large number of characters in my game, it would take a large amount of time for me to implement the freezing character feature. Sure, I could simply make a NavMeshAgent list in The Test's script, however, simply disabling them without other script configurations would lead to Unity log error overloads.

Hello! I'm back to suggest some adjustments for Dr. Reflex:
-he can't crush the other characters, can it be solved?
-When he crushes the player he only hits him once, which should be repeatedly!
I think that after fixing that, the character would be better!
(3 edits)

Actually, I made my own version of Dr. Reflex that could only affect the player and whose hammering animations are smoother. Implementing the "crushing all characters" mechanics would take way too long to implement considering the number of characters in my game, and the single hammer smashing was implemented to add uniqueness.

Well, if we're talking about another version of Dr Reflex, it's okay, it makes sense!

I also want to suggest, like an adjust to the whirlpools during the flood event, to drag you into them like in the original game

I believe whirlpools were already implemented as of the latest game, and they have nearly identical function to their original counterparts.

(1 edit) (+1)

Hello,can Beans be added? If he has any problem, please let me know because i don't know anything about it

Hello! I have been thinking about adding Beans in future games, since there is another character in my game that acts somewhat similar to him (Quvioq). Also, Beans' gums essentially work exactly like super glue splatters, so it should not be so hard for me to implement him. If I decide to add Beans, then he will very likely replace Quvioq due to their mechanic similarities.

Ok, and what about chalkles?

Not Chalkles though, because it would take a very long time to set positions for his spawning and rotating locations. Oh yeah, also doors. It would be a hastle assigning doors scripts to Chalkes or vice versa.

Ok, thanks! I have more suggestions but not for now

blood pack: it’s an item and refill some of your HP and that’s basically it

if you need assets, then I can make some but right now I’m just too lazy to do it:/

I'm sorry, but I will decline this item suggestion.

Okdokey!

Character : Xavier

He is a character on Pixels.

How he functions : He exits of his Start room (school falculty room) to run fast every 1 minute, if Xavier run on the player, the player loses HP, to avoid him, enter in a classroom or a school faculty only room.

Sprites :

1-

(Xavier's Idle is school faculty room)

2- Xavier running in the school

Poster :

(4 edits) (+2)

Here are some very useless but interesting BB 1 1/2 facts:

1. In the Foreign Deception Demo Sentient Fuel Tank will spawn before the round has even started

2. The schoolhouse is actually just the normal schoolhouse in BBIEAL but expanded

3.Even though "The Train"  never made it into any of the games, in The "Just Beginning" School his crossroad sign is can be found in the map

A screenshot including the crossroad with Kimz and The Princess

4. The EXIT in the RUST Labyrinth can be found but it's below and cannot be interacted with

5. H31P has his own stunning animation but they have never been released on the wiki so here they are:

6. In the Foreign Deception Demo, there would be a secret character called Eggman (From Sonic) once interacted he'll say the "Shadow The Hedgehog is a-" meme and attract Baldi to the player

7. Back when the tips and tricks screens were still in the game there was a H31P stunning tip that doesn't appear on the wiki

8. if you entered "42" in the YCTP in older versions it would take you to a balck room with a message and Baldi dabbing


some things I didn’t know nice!

These aren't useless. They are actually considered trivia now that you told me!

Thanks! I added useless but interesting to the title now and I was able to get screenshots from these older games because they have been archived

(1 edit) (+2)

disabing the audio listener thing, you can use audiolistener.volume = 0f to make the player deaf without errors

did it with one of my characters and everything went on as normal

(+1)

Oh, ok. Thanks for the comment! I will be sure to change the rules.

So half headed baldi still can’t get added because he is still a Baldi clone and I removed the assets.

(1 edit) (+1)

My final Character idea (for now):

The Lucky Kid:

The Lucky Kid will wander around the schoolhouse with no interactions with the player, but if you decide to give him an Apple, he'l be thankful and give you a new mechanic called Good Luck

Gallery:

Idle

After giving him an Apple

Good Luck Sprite

What does Good Luck do?

Once you have it these things will happen:

1. The Power Panel will run out of electricity slower

2. Phonty's winding time will go slower

3. Principals waiting time will be decreased by 5  so instead of 15 sec. you will have 10 sec. and etc.

4. Chances of events like Cloning, or Xavis, will have smaller chances of starting

Voicelines:

Idle: I'm the luckiest kid in the world!

Thankful: Thanks for the apple! I haven't had one of these in a bit, for that i'll give you some of my good luck! Cool!

I like it!

Thanks! But I wanna see what the owner thinks

(1 edit)

Does sound like a good idea! However, I'm not entirely sure which character this one should replace, or if I should add him as a brand new character. But the good luck is definitely going in one of the next updates!

Now I just need you to make an office poster description for him.

(1 edit)

Maybe you can replace Funtime Freddy or Phantom Mangle to stop copyright? Also I feel like Good Luck can also be earned by the Magic Man?

Here's the poster btw:


I will decide to make him a brand new character instead. BTW, can you make a different condition for him to give the player good luck? Giving him an apple seems kinda challenging, not to mention there is no in-game way to tell how to make him grant good luck.

Viewing most recent comments 1 to 12 of 92 · Next page · Last page